call of duty world at war wii

Call of Duty: World at War is English (USA) varient and is the best copy available online. Comments. Load Comments. Popular Nintendo Wii Games. New. Download Call of Duty - World at War (USA) roms for Nintendo Wii (wii) and Call of Duty - World at War (USA) ROMs on your favorite devices windows pc. Game profile of Call of Duty: World at War (Wii) first released 11th Nov 2008, developed by Treyarch and published by Activision.

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[CoD: World at War] Отличия версии на Nintendo Wii

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Pel - Fire One!.jpg

TreyArch has a lot to live up to with Call of Duty World at War. The game is the follow-up to the hugely successful Call of Duty 4: Modern Warfare made by Infinity Ward.

At the Nintendo Media Summit, I had a chance to play the Wii version of the game. (There was no Modern Warfare for the Wii if you were wondering.) I was battling the Japanese on Okinawa with a little help from Josh Olin, TreyArch community manager.

We were playing the squad mate mode, where a second player can jump in and help the single-player in a campaign. For the first player, it’s business as usual. They move around and shoot enemies like in any first-person shooter. They torch holes with the weapon du jour, a flame thrower, and throw satchels of explosives to destroy bunkers.

On the other hand, the second-player experience is more of a rail shooter. The second person is another cursor on the first-player’s screen, blasting troopers that the lead guy may have missed. Of course, the second player still has to abide by the rules of the game, meaning both of them have to watch their ammo.

The second player is reliant on the first to grab ammo. It’s helpful to have a different gun on hand so that both players don’t steal each other’s ammunition. It’s also smart to have two complementary weapons so that players can tackle any unexpected situations.


Okinawa - Barrels of Fun.jpg

The second mode is drop-in and drop-out and players can use the Wii Zapper though waving around the controller works just fine. The only problem may be reloading. Instead of giving the controller a quick shake or shooting of screen, players will have to hit the minus button to slap on a new clip.

World at War spots online multiplayer but TreyArch is still figuring out the number of players. It’s going to be somewhere between 8 to 16 people with traditional game modes such as deathmatch and team deathmatch.

The team chase bank merrick doing some interesting things with the reloading mechanisms. Players will have to mimic a real-life loading gesture for some weapons. In the case of the machine gun, they’ll have to pull back with the nunchuk to add more bullets.

The game will take players through the Pacific and Russian front. Olin says there will be a 50-50 split between the missions. Both will have a theme of vengeance running through them. Expect World at War to hit shelves in November.

Источник: http://blogs.mercurynews.com/aei/2008/10/06/wii-play-co-op-in-call-of-duty-world-at-war/

Call of Duty: World at War Wii Review

Call of Duty Community food bank country club at War on the Wii won me over. Although pretty stuck in my mouse and keyboard ways, the simplicity and directness of the Wii game combined with its fully fledged nature made it an experience hard to put down.

I would consider myself quite a Call of Duty veteran; that's not to say Mls ca realtor search all that good, but I have played almost all of the series from the security first federal credit union locations on the PC, all the way through to Modern Warfare and World at War on the 360.

I also enjoy a four player Modern Warfare multiplayer session most lunchtimes at work (when I should be out enjoying what little sunshine there has been on offer this summer). So I come to the Wii version of the PS3 and 360 hit with some trepidation � can it hold its own alongside the glorious experience that is the revitalised Call of Duty franchise on the PC and next-gen platforms? Will the Wii's control system get in the way, or will it be sublimely matched to the rigours of war?

My first impressions were, I must admit, pretty negative. I prefer the mouse/keyboard for these sort of games but have become moderately proficient with the dual-stick controls on the 360 gamepad. On the Wii, the Wii-Mote is used in the predictable way; for choosing, aiming and firing the plethora of weapons that you wield during the game, while the Nun-chuck is used for movement, aiming down the sight and crouching.

I found the first level a nightmare of repeated death as I struggled to get to grips with the controls, never quite getting the cross-hairs on the target before I was killed. Slowly though it all started to gel, and although I still find it a bit quirky and at times down right awkward, I at least feel I am now mainly suffering from lack of skill rather than any problem with the controls. My youngest son however, who is a very capable online Call of Duty player on the 360, had one go and only managed about 15 minutes before giving up after multiple deaths. If you are coming to this having played it on another platform then you may be disappointed, but then, if you had you probably wouldn't be playing the Wii version anyway. If you're new to it then you really need to persevere and I promise you will get the hang of it.

There are a hatful of options for actually configuring the controls � setting various sensitivities and button layouts, as well as being able to enable or disable the motion sensitive options such as shaking the Wii-Mote to perform the melee attach, or the Nun-chuck to reload. The problem with shaking the remote is that it also naturally shifts your aim dramatically and this can be a bit disorientating. I also find the requirement to point the Wii-Mote at the TV all the time a little tiring and I can't slouch back while playing as I would prefer.

My youngest son however, who is a very capable online Call of Duty player on the 360, had one go and only managed about 15 minutes before giving up after multiple deaths.

The campaign is split into two threads, with you playing the part of an American marine or a Russian Private in the closing stages of Word War 2. The American missions take place in the Pacific as you battle to wrest control from the Japanese; these missions generally involve claustrophobic jungle warfare, with snipers hiding in trees and banzai raiders materialising from the long grass. The Russian levels involve the push on Berlin as the Germans retreat back towards the fatherland after the disastrous Operation Barbarossa. In between levels the immersion is maintained with actual wartime black and white footage and voiceover from in-game characters. The footage can be a bit grim at times, including scenes of executions and other atrocities carried out in the name of war. It serves as a reminder that war is not a game; but how modern day teenagers will see it is another matter and perhaps something for parents to bare in mind.

That aside however, the missions are great fun with a mix of styles from a sniper hunt of the German general, to torching enemies out of jungle trees using the flamethrower. I've always had a rather mixed feeling using this weapon; every time I kill an enemy with it I shudder a little at the thought of how people really were killed by setting them on fire; but there is no doubting it's a cool weapon to use. Make of that what you will! The Wii graphics limitations make it a little easier for me with the burning not being as realistic as the on the 360. But again some want to tread more carefully on the violence issue if playing with young offspring.

You can also enjoy a cut down version of the much lauded multiplayer experience.

In a really nice move, you can also enjoy a cut down version of the much lauded multiplayer experience. This follows the same line as the 360 version with perks gained as you play which enables you to use better weapons and accessories. Eight maps are provided, but there are only the two game modes of Free for All and Team Death match � no Domination or Headquarters modes here. Still, the online play works really well and gives the game the lasting appeal that it's �bigger brothers' have maintained.

I bbva banco frances net Call federal reserve bank services routing number lookup Duty: World at War to the Wii gamer. The campaign mode is really enjoyable, albeit with the odd frustration, and the controls, once mastered fit the game nicely. Add to that a great multiplayer implementation and you must have the finest game of this genre available on the Wii.

Andy Robertson writes the Family Gamer column.

"Videogame reviews for the whole family, not just the kids. I dig out videogame experiences to intrigue and interest grownups and children. This is post-hardcore gaming where accessibility, emotion and storytelling are as important as realism, explosions and bravado."

Here are the games I've been playing recently:




© GamePeople 2006-13

Call of Duty: World at War

For other uses, see Call of Duty: World at War (disambiguation).

2008 video game

2008 video game

Call of Duty: World at War is a 2008 first-person shooter game developed by Treyarch and published by Activision. It was released for Microsoft Windows, the PlayStation 3, Wii and Xbox 360 in November 2008. It is the fifth main installment of the Call of Duty series and returns the setting to World War II. The game is also the first title in the Black Ops story line. World at War received ports featuring different storyline versions, while remaining in the World War II setting, for the Nintendo DS and PlayStation 2. It was the first game in the series to feature the zombies mode featured in later sequels. A Windows Mobile version was also made available by Glu Mobile.

The narrative for the campaign mode focuses on the Pacific and Eastern Front theaters of World War II, involving the United States, Empire of Japan, Soviet Union, and Nazi Germany. It is told from the perspectives of Marine RaiderPrivate C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4 and repeated in many following Call of Duty entries. Vehicles, in the form of tanks, that players can control appear on certain multiplayer maps. The game also contains downloadable content called "map packs", which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online, as well as the introduction of the Zombies mode.

Development for World at War took two years and began after the release of Treyarch's previous title, Call of Duty 3, which was also set in World War II and was their first title they developed for the series. The game is based on an enhanced version of the IW engine developed by Infinity Ward with increased development on audio and visual effects. Treyarch utilized the engine to make more parts of certain environments destructible and introduce limb dismemberment and realistic burns to character models. The game was announced by Activision on June 23, 2008.

World at War received positive reviews from critics, with praise directed at its intensity and violent nature, though it received criticism for its lack of innovation. It was also a commercial success, selling 3 million copies in the United States within the first two months of its release, becoming one of the best-selling titles of 2008. It also marked the beginning of the Black Ops subseries, as characters from the game were carried over into its sequel, Call of Duty: Black Ops (2010). The Xbox 360 version of World at War became backwards compatible on the Xbox One in September 2016.[4]

Gameplay[edit]

Overview[edit]

World at War[5] features more mature themes than previous Call of Duty installments and [6] is open-ended, giving the player multiple ways to complete objectives,[7] but otherwise generally plays like previous iterations of the franchise. Players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.[8]

When playing the Wii version of the game, instead of using a normal controller, such as the ones used by the Xbox 360 and the PlayStation 3, an optional gun-like expansion controller known as the Wii Zapper can be used. The Zapper, or Wii Remote and Nunchuk, can be used to aim at targets to fire at them and simulate marksmanship.[9]

The game's return to World War II-era warfare reintroduces weapons and technology. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. Weapons and ammo from fallen foes or friendlies can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.[8]

A character can be positioned in one of three stances: standing, crouching, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player in deciding whether to flee or throw it back at the enemy.[8]

The single-player campaign includes thirteen hidden "death cards", denoted by best mortgage refinance rates in texas cards attached to makeshift war graves. There is one in each level (barring those that take place in vehicles); collecting them unlocks cheats for Co-op mode, such as reduced enemy endurance and "paintball mode".[10]

Multiplayer[edit]

World at War's multiplayer experience resembles the one established in Call of Duty 4: Modern Warfare. All versions of the game use a similar perk and ranking system[11] and feature six multiplayer modes, including team deathmatch and capture the flag.[12] There are three "killstreak rewards" that can be used to turn the tide of battle: a recon plane, showing opposing players on the mini-map; an artillery strike upon an area; and attack dogs, which spawn and attack opposing players. These are gained with 3, 5, and 7 kills, respectively. They are available in all game modes, apart from team survival, and cannot be edited.

Gameplay in the multiplayer's "War" mode

The game also features a cooperative gameplay mode with up to two players via split screen on consoles, or four players online, for the first time in the franchise. The Wii version of the game does not include online co-op, but two players can play through a "squadmate co-op" mode which allows both players to experience the game through the same screen and point of view.[11]

Nazi Zombies[edit]

All versions of World at War (with the exception of that for the Wii) features the minigameNazi Zombies. This is the first time the Zombies mode ever appeared in any Call of Duty game.[13] The mode consists of 1-4 players fighting an unlimited number of waves of Nazizombies. Players can work together with other people to kill the zombies in a "co-op" (cooperative) mode either offline with 1-2 players or online with 2-4 players. The players gain points by injuring or killing the zombies or repairing boarded-up windows, which are used to remove blockages inside the bunker and to gain access to more useful weapons than the starting M1911pistol and unlock more rooms. Zombies continually break the windows to gain entrance and to down the players; when all players are damaged enough to fall, the game is over.[14] Three extra maps for Nazi Zombies were added with the World at War map packs.

Synopsis[edit]

Characters[edit]

During the single-player campaign, the player controls three characters from a first-person perspective. The player first assumes the role of Private/ Pfc C. Miller of the United States Marine Corps' 1st Marine Division in the Pacific campaign. He is captured by the Japanese, but is rescued by Corporal Roebuck (voiced by Kiefer Sutherland) and his men from the Marine Raiders squad, during the Makin Island raid. Other notable non-playable characters of the Marine Raiders unit include Sergeant Tom Sullivan (voiced by Chris Fries) and Private Polonsky (voiced by Aaron Stanford).[15] Private Dimitri Petrenko, the second playable character, fights on the Eastern Front with SergeantViktor Reznov (voiced by Gary Oldman). They are joined by a third character, Private Chernov, Reznov's subordinate, who serves as a voice of reason throughout the campaign and regularly voices shock and disapproval at the brutal slaughter he witnesses. They are all soldiers in the 3rd Shock Army under the command of Commissar Markhov.[15] The third playable character in the campaign is Petty Officer Locke, a weapons operator on a PBY Catalina flying boat, who is only playable in the mission "Black Cats" during a solo campaign.[15]

Plot[edit]

American Campaign[edit]

The opening scene of the campaign

The story begins on Makin Island on August 17, 1942. U.S. Marine Private First Class C. Miller watches the torture and execution of his team and is about to be executed himself before being rescued by another squad of Marines, led by Corporal Roebuck and Sergeant Tom Sullivan. They then initiate the Makin Island raid, assaulting the Japanese positions on the island. Two years later, Miller's unit then participates in the Battle of Peleliu. After breaking through the Japanese lines on the Peleliu beach, Miller destroys two Type 97 Chi-Ha tanks with rocket strikes, allowing the American tanks to advance. At the end of the mission, Sullivan is fatally stabbed by a Japanese officer with a gunto. Roebuck is promoted to Sergeant and he and his squad make their way through the Peleliu swamps to launch an assault on a Japanese-held airfield to disable anti-aircraft guns. During the assault, Miller acquires a flamethrower to destroy a bunker and a bazooka to blow up the Chi-Has positioned at the airfield.[15]

After pushing further inland on Peleliu, Miller and his unit take out enemy mortar crews so their tanks can proceed inland. They then proceed through the Japanese tunnels to attack the artillery-filled Point, one of the major Japanese strongholds that had destroyed many landing boats when they first landed. This allows American ships to advance, and Peleliu finally falls into American hands.[15]

After American forces conquer Peleliu, the preparatory action for the Battle of Okinawa occurs, during which Petty Officer Locke, in a PBY Catalinaflying boat, takes part in a raid on three merchant ships. On their way back to base, another Catalina, codenamed Hammerhead, is destroyed by Japanese Zeroes, leaving Locke and his crew alone. Meanwhile, Task Force 58 of the US 5th Fleet is attacked as part of Operation Ten-Go. Locke's PBY crew, the only one near enough to come to immediate aid, works to rescue as many American sailors as possible by fighting off Japanese PT boats and kamikaze planes. With the PBY almost completely destroyed and ammunition on Locke's .50 cal running out, all hope seems lost, until a sudden attack from a squadron of Vought F4U-1Cs drives off the remaining Zeroes.

In the following mission, Miller's squad assaults a Japanese position on Okinawa, clearing out machine gun bunkers to allow American tanks to progress inland. With the battle almost won, the Americans storm Shuri Castle amidst mortar shelling and constant banzai charges. Once inside, they encounter Japanese soldiers attempting to surrender. However, when Sgt Roebuck and Pvt Polonsky search them, they reveal concealed grenades under their clothes, at which point Miller is presented with the choice of saving either Roebuck or Polonsky. The remaining American troops arrive to assist the squad and engage the remaining Japanese soldiers in the castle's interior garden. After Miller calls in air strikes on two buildings, the Americans take Shuri Castle, crushing the last bastion of Japanese resistance on Okinawa.[15]

Soviet Campaign[edit]

During the Battle of Stalingrad on the Eastern Front on September 17, 1942, Soviet Private Dimitri Petrenko regains consciousness in a blood-stained and body-filled fountain, just as invading German troops execute his comrades. When they leave, Dimitri meets injured Sergeant Viktor Reznov, another survivor, who tells him of his mission to kill German general Heinrich Amsel, who is responsible for numerous massacres and war crimes across the Soviet Union. After killing German soldiers along the way and duelling an enemy sniper, Dimitri follows Reznov through buildings and streets and they meet up with the remainder of Dimitri's unit, who are about to assault the General's communication post. During the assault, Dimitri provides overwatch with Reznov and aids the remaining Red Army soldiers as they recapture the post, managing to kill Amsel as he flees. Their position is discovered, however, and several German soldiers assault the building they are in; Dimitri and Reznov jump into the Volga River to escape. The next mission takes place in 1945, three years later, during the Battle of the Seelow Heights in Germany, near Berlin. Dimitri has been captured by German soldiers in an abandoned house, but is saved when the Red Army attacks the house; he is re-united with Reznov and introduced to his right-hand-man Pvt. Chernov. The Soviet troops advance through German lines and Dimitri aids them with a Panzerschreck until they reach and wipe out a German camp.[15]

A firefight in the streets of Berlin

Dimitri and Reznov pilot a T-34 tank, pushing through the last Nazi lines so the Soviet troops can board a train to Berlin. Upon arrival, they engage German soldiers on the outskirts of the German capital, commencing the Battle of Berlin. They then advance through the streets, eventually reaching the entrance of a Berlin U-Bahn station, where three German soldiers are attempting to surrender. Reznov is unwilling to allow the men to live and gives Dimitri the choice of shooting them or burning them alive with molotov cocktails. They head into the underground and start fighting German soldiers around the platforms, until the Germans flood the tunnel in a last ditch effort to eliminate the Soviets. Dimitri, unable to avoid the oncoming wave, almost drowns.[15]

Reznov drags Monthly payment for a mortgage formula out of the U-Bahn station to regroup with Soviet infantry. The Red Army then advances towards the Reichstag. During the assault at the Reichstag's entrance, Chernov is severely burned by a flamethrower, and is implied to be killed. Reznov, Dimitri and the remaining Soviet soldiers enter the Reichstag, clearing it of its German defenders, and reach the rooftop. After a final showdown on the top floor of the building to reach the Nazi flag, Dimitri is shot by a dying German soldier, whom Reznov kills with a machete. Although wounded, Dimitri manages to plant the Soviet flag, signalling Soviet victory and ending the war in Europe.[15]

Development[edit]

World at War was announced on June 23, 2008, by Activision, who confirmed that the game was to be released in fall 2008, and that the series would revert to its customary World War II setting.[16] The game took about two years to make, twice as long as Treyarch's previous entry to the series, Call of Duty 3.[6] The game is powered by an improved version of the Call of Duty 4: Modern Warfare engine, with several improvements made to the physics model. Environments are more destructible and can be set on fire with the flamethrower, whose fire propagates. Dismemberment, as well as realistic skin and clothes burning of the characters were added.[17]

Not long after, Treyarch released the modding tools for Call of Duty: World at War. These tools were the same ones used to create all the other Call of Duty series games, but with slight changes version to version, which can be downloaded online.[6]Kiefer Sutherland and Gary Oldman were cast as voice actors for the game. Sutherland voices the narrator and squad leader of the American campaign, Sergeant Roebuck, while Oldman voices that of the Soviet campaign, Sergeant Reznov.[18][19] A full-sized replica PBY Catalina was constructed for motion capture use.[6]

Audio[edit]

The music for Call of Duty: World at War was composed by Sean Murray. He had worked with Brian Tuey, Treyarch's audio director, on True Crime: New York City, the sequel to the first True Crime: Streets of LA. Murray said Tuey "knew I would bring a fresh approach to Call of Duty: World at War". Adam Levenson, the audio director of Activision, was called in to help them. Murray said that he wanted to make the music more fun and intense, but also "a specific musical path that follows the psyche of the gameplay".[20]

The new technology of occlusion, which changes the sound made by nearby object depending on objects blocking its path e.g. walls, has been added to World at War. The game has various levels of "muffled" sound depending on the objects it travels through e.g. a more muffled sound through a thick wall compared to a slightly muffled sound through a thin short wall. For the first time in a Call of Duty game, the player is able to tell the difference between someone walking next to the player and someone walking above or below the player, as well as telling the difference between a shot fired in the distance and a shot fired close by, but behind a solid object.[21]

The other technology of Flux was also developed using field recording systems. The World at War crew traveled to a desert with mountains on both side of the range to test the frequencies of sounds made by World War II weapons. Microphones were placed 60 yards (55 m) behind and 60 yards in front of the gun to test the echoes. This was later replicated and developed in the studio for the game software. It means that players will be able to pinpoint a sniper rifle shot, as it reflects off them, as well as hearing the initial 'pop' of a hand grenade blowing up and then the grenade's loud "whoosh" sound that begins where the grenade blew up, and ends behind the player. The flux system also combines with the occlusion system.[21]

Marketing[edit]

The first trailer for the game premiered on Xbox Live on June 21, 2008,[22] and arrived on PlayStation Network five days later.[23] A beta of the game's online multiplayer mode was released for the Xbox 360 on October 10, 2008.[24] A PC version of the beta was later released on October 28, 2008.[25] Those who pre-ordered the game at GameStop, Game and EB Games in Australia or North America or who are members of the Call of Duty official website were given codes which allowed them to download both beta versions of the game.[26] Coinciding with the release of the game, McFarlane Toys produced four action figures. Three are different varieties of US Marine Corps infantry, and the fourth is a British Special Ops soldier.[27]

A collector's edition of World at War was released on November 11, 2008 in North America and November 14, 2008 in Europe.[28] It includes several bonus items, among them a stainless steel canteen imprinted with the Call of Duty series logo and a metal storage tin. The collector's edition also gives the player access to an unlockable weapon and the opportunity to earn double experience points in the online multiplayer mode, as well as a specially colored clan tag to denote the player's VIP status. This edition call of duty world at war wii the game is only available for the Microsoft Windows and Xbox 360 platforms.[29]

Downloadable content[edit]

On February 26, 2009, an update was made available to the Xbox 360 and PlayStation 3 versions, as well as the addition of a new multiplayer map, Makin Day. The update included several bug fixes which removed glitches in several multiplayer maps and player movements, and provided more information in the stats display.[30] The Makin Day map was released for Microsoft Windows on February 6, 2009, in the downloadable patch 1.2. Makin Day has a similar layout as the existing Makin map,[31] but includes subtle changes such as daylight, reflected in the tide being out along the shoreline as well as some reworked areas of the map.[31]

Screenshot of the gameplay in the Zombie map "Verrückt"

On March 18, 2009, Activision and Treyarch announced that downloadable content (DLC) was under development for World at War, titled Map Pack 1. This first installment of DLC was released on March 19, 2009, for the PlayStation 3 and Xbox 360, while the Windows version received the DLC at a later date. The map pack includes three new multiplayer maps and one new Nazi Zombies map, entitled "Zombie Verrückt" (German: zombie crazy). The map is based on the multiplayer map Asylum, in turn based on the asylum in the campaign mission Ring of Steel. The map includes new weapons and power-ups intended to expand the experience. Players can turn on a power generator that reunites both sides of the map and enables "Perk-a-Cola" machines, which have been featured in every subsequent Nazi Zombies map.[32] The new multiplayer map called "Nightfire" takes places at night in the streets of a bombed-out area of Berlin. The "Knee Deep" map is in the jungle of Peleliu and contains fortified huts and streams. "Station" is located in a ruined underground train station in Berlin featuring subway cars and hidden passages.[33] Reports stated that Map Pack 1 sold over 1 million copies in the first week of availability, setting an Military food pantry near me Live record for the number of downloads in a week.[34]

On April 30, 2009, Activision and Treyarch announced Map Pack 2,[35] which was released on June 11.[36] Map Pack 2 contains an additional four multiplayer maps. "Shi No Numa" (Japanese: "死の沼" 'swamp of death') is a new map on the Nazi Zombies co-op mode, set in a misty swamp-land surrounded by jungle. New features include flaming hellhounds, the Wunderwaffe DG-2 weapon and ten new achievements/trophies. The map also introduced four new playable characters who have appeared in several subsequent Nazi Zombie maps: Tank Dempsey U.S.M.C, Nikolai Belinski of the Red Army, Nazi Doctor Edward Richtofen and Takeo Masaki of the Japanese Imperial Army. The multiplayer map "Banzai" is set in a jungle featuring a river bridge, villages, a waterfall and hidden caves. The "Corrosion" map is set in a run-down train yard in Russia, featuring broken pipelines and train cars. The "Sub Pens" map is located in a bombed-out Japanese submarine base with heavy rain.[37]

On July 20, 2009, Activision and Treyarch announced Call of duty world at war wii Pack 3, which was released on August 6, 2009. This DLC also consists of three new multiplayer maps and a new Nazi Zombies map. The three multiplayer maps are "Battery", which takes place on an abandoned coastal artillery battery Pacific; "Breach", which is set chase order checks free the overcrowded streets of Berlin, Germany near the Brandenburg Gate; and "Revolution", which is based on an industrialized city in Russia. The new Nazi Zombies map, "Der Riese" which means "The Giant" in English, is based in a factory where "element 115" is being processed and used to build teleporters and other mysterious devices, such as the "Pack-a-Punch Machine", which upgrades guns, such as the Wunderwaffe DG-2. New weapons such as Monkey Bombs were also added. This map also introduced the official backstory to Zombies mode, which is continued into Call of Duty: Black Ops.[38]

All map packs were released for free on Microsoft Windows. The packs were paid DLC for the Xbox 360 and PS3.[citation needed]

Other versions[edit]

Nintendo DS[edit]

Main article: Call of Duty: World at War (Nintendo DS)

Call of Duty: World at War was released for the Nintendo DS on November 11, 2008 in North America,[39] and on November 14 in Europe.[40] It was published by Activision and developed by n-Space, who used the same game engine as their previous title, Call of Duty ally financial dealer services phone number Modern Warfare.[41] The game's scenarios are also based on Call of duty world at war wii War II's Pacific theater and Eastern front with American, British and Soviet campaigns.[39] Up to four players can be supported online with four different types of game, as well as perks and rank-ups.[41] Compared to Modern Warfare, it has improved in-level geometry, has more responsive sprints and crouches and 3D-modeled guns instead of 2D sprites.[41] However the flamethrower, which is new to the game series, is rendered with 2D sprites.[41] The framerate is just under 30 and has much voice-over during the missions.[42] Players are able to defuse mines and send Morse code with the touch screen, as well as using mortar rounds, an anti-air gun from a battleship, parachuting and using mounted guns.[41] There is also a tank mode which allows the player to turn the main gun and fire machine gun rounds at the same time.[41]

PlayStation 2[edit]

Main article: Call of Duty: World at War – Final Fronts

The PlayStation 2 version, titled Call of Duty: World at War: Final Fronts, differs significantly from the main versions. Developed by Rebellion Developments,[43] it features 13 missions set near the end of World War II across three different campaigns. Aside from the two campaigns in the Pacific and Western to Central Europe, Final Fronts also includes a third campaign involving the British advance on the Rhine River. The missions range from infantry, infiltration, sniper, large-scale assaults, night fighting, and tank assaults.[44]

The U.S. campaign follows Pvt. Miller and the squad from World at War, but here Miller is of the 2nd Marines Division instead of the 1st. The game includes his missions from World at War. The Western Europe campaign is from the perspective of infantry grunt Lucas Gibson, of the American 80th Infantry Division, with his missions set in Luxembourg and Austria. For most of the Europe campaign, the player controls Pvt. Tom Sharpe of the British 6th Airborne. Final Fronts does not feature online multiplayer or a Nazi Zombies mode. Like other versions, the game includes two call of duty world at war wii missions and a tank mission, however the latter is on-rails rather than free roaming. The flamethrower in Final Fronts only fires on a small scale, whereas the main version allows the flamethrower to be used on a large scale in more missions and it is highly visible where it is fired. The tank mission is from the perspective of a tank gunner named Alex.[45]

iPhone, iPod Touch, and iPad versions[edit]

Call of Duty: World at War Zombies was released for the iPhone and iPod Touch on November 16, 2009, by Activision, Treyarch, and Ideaworks Game Studio. The game is based on the Nazi Zombies mode in Call of Duty: World at War, and featured a tutorial map and maps called Nacht der Untoten, Shi No Numa and Der Riese, with a downloadable map named Zombie Verrückt. In 2010, an HD iPad version was released with enhanced graphics and the Zombie Verrückt map free to play without buying, but without the Shi No Numa bank of america pre approval credit card Der Riese maps. The game was removed from the app store in 2018.

Windows Mobile version[edit]

Call of Duty: World at War was released for the Windows Mobile. However, the game features a run and gun genre similar to Commando from Capcom rather than a first-person shooter, a different storyline, and a different set of characters. The game was developed by Glu Mobile and published by Activision.[46]

Reception[edit]

Reception

Critical response[edit]

Call of Duty: World at War received "generally positive" reviews, according to review aggregatorMetacritic.[47][48][49][50] Describing the game as a whole, GameSpot stated that by returning to the World War II setting, "World at War achieves greatness but falls short of excellence."[52]IGN concluded that World at War was a "solid, confident shooter with plenty to offer the casual and hardcore alike."[55] Overall, the Official Xbox Magazine described the game as being more like an expansion pack in the Call of Duty series rather than a full game.[59]

IGN applauded the developer Treyarch for its decision to stage World at War in the Pacific theater of World War II. The addition of a co-op mode was also complimented as helping to increase the game's replayability, and the multiplayer mode was described as "definitely an area where World at War shines."[55] Some positive points noted by GameSpot include the "well-acted dialogue" of the characters Sgt. Roebuck and Sgt. Reznov, as well as the solid and fast-paced single-player/co-op campaign."[52]

IGN criticized that the scope of the campaign hurt the continuity of the plot, with some missions taking place several years after others and disrupting the flow of the narrative.[55]Official Xbox Magazine's main criticism was that Treyarch had not expanded upon the success of Call of Duty 4: Modern Warfare, but had instead created a "play-it-safe sequel" that used elements of Call of Duty 4 but added "nothing noteworthy of its own."[59] Other flaws pointed out by the reviewer included the lack of excitement in the campaign storyline and the few differences between the Pacific theater missions and European theater missions, stating "you could just be marching through another European town with a lot more trees."[59]GameSpot criticized the game's use of "well-worn source material" and "déjà vu" game mechanics, also implying its similarity to the Call of Duty series' other games.[52]1UP.com stated that the horror of the game is "almost too much at times".[64]

GameSpot praised the darker, grittier portrayal of the World War II settings.[52] 1UP.com noted the significantly increased graphic violence and gore (even over amazon delivery logo M-ratedCall of Duty 4) as a positive improvement in realism saying, "While enemies died en masse in previous installments, dismemberment and gore were essentially nonexistent. That's no longer the case — here, legs are severed, men cry out in agony as they reach for lost body parts, and gouts of blood fly as bullets pierce flesh." and that "World at War portrays the horror of WWII more accurately than ever before."[64]

Sales[edit]

Call of Duty: World at War was the second best-selling game for November 2008 in the United States, selling over 1.41 million units.[65] The Xbox 360 and PlayStation 3 versions were the second and ninth best-selling game of December 2008 in the United States, selling in excess of 1.33 million and 533,000 copies respectively.[66] The Xbox 360 version was the sixth best-selling game of 2008, selling in excess of 2.75 million copies.[66] The Wii version ranked as the 19th best-selling game and the seventh best-selling Wii game of December 2008 in the United States.[67] It received particular interest in the United Kingdom, where it doubled the amount of first-week sales compared to Modern Warfare on the PS3 and Xbox 360.[68] It also became the third fastest-selling video game in the UK behind Grand Theft Auto IV and Grand Theft Auto: San Andreas.[69] The Xbox 360 version of World at War received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[70] indicating sales of at least 600,000 copies in the United Kingdom.[71] ELSPA gave the PlayStation 3 release a "Platinum" certification[72] for sales of at least 300,000 copies in the region.[71] As of November 2013, the game has sold 15.7 million copies.[73]

References[edit]

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External links[edit]

Источник: https://en.wikipedia.org/wiki/Call_of_Duty:_World_at_War

Do People Still Play Call of Duty: World at War Online

By Jeff Barnes

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Call of Duty: World at War was part of the series' "golden age," and whether it is still played online or not, the game's popularity is not random.

Ever since the original Modern Warfare was introduced to the world in 2007, Call of Duty became a yearly juggernaut in the realm of first-person shooters and online multiplayer. Most games in the franchise, especially during the series’ “golden age” that started with Call of Duty 4: Modern Warfare and arguably ended with the first Black Ops, have acquired an impressive player base that helped Call of Duty become one of the most financially successful video game series in the industry. Nowadays, Call of Duty games released in the late 2000s and early 2010s tend to be even more beloved by fans than ever.

Reasons for this can vary, but the fact that both the first Modern Warfare and Modern Warfare 2 were remastered is a testament to these games’ popularity. However, one game from that era is an outlier: Call of Duty: World at War. In discussions surrounded around the series, this particular installment is not mentioned as often as its contemporaries. This can make its popularity among modern Call of Duty fans more ambiguous than it needs to be, especially when it comes to how big the current online player base is, if there is still such a thing.

RELATED: Call of Duty WW2: 5 Reasons We Want The Series To Return To World War II (& 5 Reasons It Should Stay In The Present

Relieving News for World at War Fans

Despite not being as brought up as Modern Warfare or Black Ops, World at War is still played to this day on both PC and consoles, and even more recent Call of Duty games like Vanguard remind people of its existence by bringing back certain maps. While the player base is obviously small, there are still hundreds of people that still stick around for a game that will turn 15 in a couple of years from now. The servers are still up and World at War has yet to have gotten a remastered version that renders the original game obsolete. So it isn't surprising that a dedicated portion of Call of Duty fans will use whatever opportunities they might have to play a game that is getting older and becoming more of a relic of its time.

The first two Modern Warfare games are often lauded for the innovations they brought to the Call of Duty franchise, and first-person shooters as a whole. However, World at War is arguably just as important, with its campaign being one of the reasons why Call of Duty games were always about war, but the older games from the PlayStation 2 and original Xbox era were specifically about actual historical events, most notably World War 2. In a way, World at War reminds Call of Duty of its roots. This return to World War II ended up influencing the game’s successors. Call of Duty: Warzone, for example, introduced a mode named after the Soviet Union’s infamous gulags.

For every time that World at War’s campaign and its influence on subsequent games are neglected in general Call of Duty-related discussions, there is always a lack of doubt regarding how equally, if not more influential its multiplayer was. Like most games in the series, World at War shined through its multiplayer to most people. Not only was World at War’s roster of maps splendid, but it introduced a now-iconic part of Call of Duty games: Nazi Zombies. In a way, it was a precursor to the Black Ops subseries, which in turn normalized the presence of Zombies modes in Call of Duty.

RELATED: Call of Duty: Vanguard Assassin Proficiency Bug Makes It Impossible to Get Diamond Camo to ARs

Bringing a Mode to Life with the Undead

As a mode, Nazi Zombies simultaneously brought new life into Call of Duty and followed World at War’s campaign’s footsteps and added a World War 2 motif, reminding the series and its fans of how it all started. Zombies is part of the expected full package of Black Ops games to this day. Thanks to this mode, Call of Duty got new iconic characters, managed to get actors such as Steve Blum, Robert Englund, and Sarah Michelle Gellar on board, and added even more replay value. These are probably the reasons why World at War is being played to this day. Its contributions to Call of Duty were important, and to this day, these features remain appealing, even after the novelty wore off.

Another possible explanation for World at War’s impressive lifespan is how Call of Duty has changed in the past decade despite a reputation of releasing the same kind of game every year. Although titles like Cold War remind people that this series is still willing to create stories that took place during real historical events, other games, such as Advanced Warfare, Ghosts, and the Black Ops sequels, show symptoms of deviation from what Call of Duty originally was. The once relatively grounded war games became futuristic escapades. These creative decisions never made people collectively abandon the franchise, but back when Call of Duty was at its peak, the most absurd thing players could experience was slaughtering the living dead that originated from deceased Nazis.

Most importantly, people probably still play World at War to avoid feeling alienated from the series they keep supporting. Even if modern Call of Duty games like Vanguard have Zombies, that does not mean they live up to the expectations set by games made more than a decade ago. World at War’s online functionality is still alive because it is more simplistic, and thus, less overwhelming. The player base is becoming smaller every day, and Activision enjoys reminding players of modern Call of Duty games of World at War’s existence. However, with pointing out major flaws in modern Zombies, hackers, and other general lurking issues in online communities, midland states bank routing number rockford il Call of Duty games, World at War included, are looking more appealing, no matter how insular the servers are today.

Call of Duty: World at War is available on PC, PS3, Wii, and Xbox 360.

MORE: Call of Duty: Vanguard - Only You Can Prevent Friendly Casualties Trophy/Achievement Guide

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Jeff Barnes (36 Articles Published)More call of duty world at war wii From Jeff Barnes
Источник: https://gamerant.com/call-of-duty-world-at-war-online-player-community-base/
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Источник: https://www.gamepeople.co.uk/family_wii_callofdutyworldatwar.htm

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Источник: https://www.game.co.uk/en/call-of-duty-world-at-war-31453
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Pel - Fire One!.jpg

TreyArch has a lot to live up to with Call of Duty World at War. The game is the follow-up to the hugely successful Call of Duty 4: Modern Warfare made by Infinity Ward.

At the Nintendo Media Summit, I had a chance to play the Wii version of the game. (There was no Modern Warfare for the Wii if you were wondering.) I was battling the Japanese on Okinawa with a little help from Josh Olin, TreyArch community manager.

We were playing the squad mate mode, where a second player can jump in and help the single-player in a campaign. For the first player, it’s business as usual. They move around and shoot enemies like in any first-person shooter. They torch holes with the weapon du jour, a flame thrower, and throw satchels of explosives to destroy bunkers.

On the other hand, the second-player experience is more of a rail shooter. The second person is another cursor on the first-player’s screen, blasting troopers that the lead guy may have missed. Of course, the second player still has to abide by the rules of the game, meaning both of them have to watch their ammo.

The second player is reliant on the first to grab ammo. It’s helpful to have a different gun on hand so that both players don’t steal each other’s ammunition. It’s also smart to have two complementary weapons so that players can tackle any unexpected situations.


Okinawa - Barrels of Fun.jpg

The second mode is drop-in and drop-out and players can use the Wii Zapper though waving around the controller works just fine. The only problem may be reloading. Instead of giving the controller a quick shake or shooting of screen, players will have to hit the minus button to slap on a new clip.

World at War spots online multiplayer but TreyArch is still figuring out the number of players. It’s going to be somewhere between 8 to 16 people with traditional game modes such as deathmatch and team deathmatch.

The team is doing some interesting things with the reloading mechanisms. Players will have to mimic a real-life loading gesture for some weapons. In the case of the machine gun, they’ll have to pull back with the nunchuk to add more bullets.

The game will take players through the Pacific and Russian front. Olin says there will be a 50-50 split between the missions. Both will have a theme of vengeance running through them. Expect World at War to hit shelves in November.

Источник: http://blogs.mercurynews.com/aei/2008/10/06/wii-play-co-op-in-call-of-duty-world-at-war/

Call of Duty: World at War

For other uses, see Call of Duty: World at War (disambiguation).

2008 video game

2008 video game

Call of Duty: World at War is a 2008 first-person shooter game developed by Treyarch and published by Activision. It was released for Microsoft Windows, the PlayStation 3, Wii and Xbox 360 in November 2008. It is the fifth main installment of the Call of Duty series and returns the setting to World War II. The game is also the first title in the Black Ops story line. World at War received ports featuring different storyline versions, while remaining in the World War II setting, for the Nintendo DS and PlayStation 2. It was the first game in the series to feature the zombies mode featured in later sequels. A Windows Mobile version was also made available by Glu Mobile.

The narrative for the campaign mode focuses on the Pacific and Eastern Front theaters of World War II, involving the United States, Empire of Japan, Soviet Union, and Nazi Germany. It is told from the perspectives of Marine RaiderPrivate C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4 and repeated in many following Call of Duty entries. Vehicles, in the form of tanks, that players can control appear on certain multiplayer maps. The game also contains downloadable content called "map packs", which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online, as well as the introduction of the Zombies mode.

Development for World at War took two years and began after the release of Treyarch's previous title, Call of Duty 3, which was also set in World War II and was their first title they developed for the series. The game is based on an enhanced version of the IW engine developed by Infinity Ward with increased development on audio and visual effects. Treyarch utilized the engine to make more parts of certain environments destructible and introduce limb dismemberment and realistic burns to character models. The game was announced by Activision on June 23, 2008.

World at War received positive reviews from critics, with praise directed at its intensity and violent nature, though it received criticism for its lack of innovation. It was also a commercial success, selling 3 million copies in the United States within the first two months of its release, becoming one of the best-selling titles of 2008. It also marked the beginning of the Black Ops subseries, as characters from the game were carried over into its sequel, Call of Duty: Black Ops (2010). The Xbox 360 version of World at War became backwards compatible on the Xbox One in September 2016.[4]

Gameplay[edit]

Overview[edit]

World at War[5] features more mature themes than previous Call of Duty installments and [6] is open-ended, giving the player multiple ways to complete objectives,[7] but otherwise generally plays like previous iterations of the franchise. Players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.[8]

When playing the Wii version of the game, instead of using a normal controller, such as the ones used by the Xbox 360 and the PlayStation 3, an optional gun-like expansion controller known as the Wii Zapper can be used. The Zapper, or Wii Remote and Nunchuk, can be used to aim at targets to fire at them and simulate marksmanship.[9]

The game's return to World War II-era warfare reintroduces weapons and technology. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. Weapons and ammo from fallen foes or friendlies can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.[8]

A character can be positioned in one of three stances: standing, crouching, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player in deciding whether to flee or throw it back at the enemy.[8]

The single-player campaign includes thirteen hidden "death cards", denoted by playing cards attached to makeshift war graves. There is one in each level (barring those that take place in vehicles); collecting them unlocks cheats for Co-op mode, such as reduced enemy endurance and "paintball mode".[10]

Multiplayer[edit]

World at War's multiplayer experience resembles the one established in Call of Duty 4: Modern Warfare. All versions of the game use a similar perk and ranking system[11] and feature six multiplayer modes, including team deathmatch and capture the flag.[12] There are three "killstreak rewards" that can be used to turn the tide of battle: a recon plane, showing opposing players on the mini-map; an artillery strike upon an area; and attack dogs, which spawn and attack opposing players. These are gained with 3, 5, and 7 kills, respectively. They are available in all game modes, apart from team survival, and cannot be edited.

Gameplay in the multiplayer's "War" mode

The game also features a cooperative gameplay mode with up to two players via split screen on consoles, or four players online, for the first time in the franchise. The Wii version of the game does not include online co-op, but two players can play through a "squadmate co-op" mode which allows both players to experience the game through the same screen and point of view.[11]

Nazi Zombies[edit]

All versions of World at War (with the exception of that for the Wii) features the minigameNazi Zombies. This is the first time the Zombies mode ever appeared in any Call of Duty game.[13] The mode consists of 1-4 players fighting an unlimited number of waves of Nazizombies. Players can work together with other people to kill the zombies in a "co-op" (cooperative) mode either offline with 1-2 players or online with 2-4 players. The players gain points by injuring or killing the zombies or repairing boarded-up windows, which are used to remove blockages inside the bunker and to gain access to more useful weapons than the starting M1911pistol and unlock more rooms. Zombies continually break the windows to gain entrance and to down the players; when all players are damaged enough to fall, the game is over.[14] Three extra maps for Nazi Zombies were added with the World at War map packs.

Synopsis[edit]

Characters[edit]

During the single-player campaign, the player controls three characters from a first-person perspective. The player first assumes the role of Private/ Pfc C. Miller of the United States Marine Corps' 1st Marine Division in the Pacific campaign. He is captured by the Japanese, but is rescued by Corporal Roebuck (voiced by Kiefer Sutherland) and his men from the Marine Raiders squad, during the Makin Island raid. Other notable non-playable characters of the Marine Raiders unit include Sergeant Tom Sullivan (voiced by Chris Fries) and Private Polonsky (voiced by Aaron Stanford).[15] Private Dimitri Petrenko, the second playable character, fights on the Eastern Front with SergeantViktor Reznov (voiced by Gary Oldman). They are joined by a third character, Private Chernov, Reznov's subordinate, who serves as a voice of reason throughout the campaign and regularly voices shock and disapproval at the brutal slaughter he witnesses. They are all soldiers in the 3rd Shock Army under the command of Commissar Markhov.[15] The third playable character in the campaign is Petty Officer Locke, a weapons operator on a PBY Catalina flying boat, who is only playable in the mission "Black Cats" during a solo campaign.[15]

Plot[edit]

American Campaign[edit]

The opening scene of the campaign

The story begins on Makin Island on August 17, 1942. U.S. Marine Private First Class C. Miller watches the torture and execution of his team and is about to be executed himself before being rescued by another squad of Marines, led by Corporal Roebuck and Sergeant Tom Sullivan. They then initiate the Makin Island raid, assaulting the Japanese positions on the island. Two years later, Miller's unit then participates in the Battle of Peleliu. After breaking through the Japanese lines on the Peleliu beach, Miller destroys two Type 97 Chi-Ha tanks with rocket strikes, allowing the American tanks to advance. At the end of the mission, Sullivan is fatally stabbed by a Japanese officer with a gunto. Roebuck is promoted to Sergeant and he and his squad make their way through the Peleliu swamps to launch an assault on a Japanese-held airfield to disable anti-aircraft guns. During the assault, Miller acquires a flamethrower to destroy a bunker and a bazooka to blow up the Chi-Has positioned at the airfield.[15]

After pushing further inland on Peleliu, Miller and his unit take out enemy mortar crews so their tanks can proceed inland. They then proceed through the Japanese tunnels to attack the artillery-filled Point, one of the major Japanese strongholds that had destroyed many landing boats when they first landed. This allows American ships to advance, and Peleliu finally falls into American hands.[15]

After American forces conquer Peleliu, the preparatory action for the Battle of Okinawa occurs, during which Petty Officer Locke, in a PBY Catalinaflying boat, takes part in a raid on three merchant ships. On their way back to base, another Catalina, codenamed Hammerhead, is destroyed by Japanese Zeroes, leaving Locke and his crew alone. Meanwhile, Task Force 58 of the US 5th Fleet is attacked as part of Operation Ten-Go. Locke's PBY crew, the only one near enough to come to immediate aid, works to rescue as many American sailors as possible by fighting off Japanese PT boats and kamikaze planes. With the PBY almost completely destroyed and ammunition on Locke's .50 cal running out, all hope seems lost, until a sudden attack from a squadron of Vought F4U-1Cs drives off the remaining Zeroes.

In the following mission, Miller's squad assaults a Japanese position on Okinawa, clearing out machine gun bunkers to allow American tanks to progress inland. With the battle almost won, the Americans storm Shuri Castle amidst mortar shelling and constant banzai charges. Once inside, they encounter Japanese soldiers attempting to surrender. However, when Sgt Roebuck and Pvt Polonsky search them, they reveal concealed grenades under their clothes, at which point Miller is presented with the choice of saving either Roebuck or Polonsky. The remaining American troops arrive to assist the squad and engage the remaining Japanese soldiers in the castle's interior garden. After Miller calls in air strikes on two buildings, the Americans take Shuri Castle, crushing the last bastion of Japanese resistance on Okinawa.[15]

Soviet Campaign[edit]

During the Battle of Stalingrad on the Eastern Front on September 17, 1942, Soviet Private Dimitri Petrenko regains consciousness in a blood-stained and body-filled fountain, just as invading German troops execute his comrades. When they leave, Dimitri meets injured Sergeant Viktor Reznov, another survivor, who tells him of his mission to kill German general Heinrich Amsel, who is responsible for numerous massacres and war crimes across the Soviet Union. After killing German soldiers along the way and duelling an enemy sniper, Dimitri follows Reznov through buildings and streets and they meet up with the remainder of Dimitri's unit, who are about to assault the General's communication post. During the assault, Dimitri provides overwatch with Reznov and aids the remaining Red Army soldiers as they recapture the post, managing to kill Amsel as he flees. Their position is discovered, however, and several German soldiers assault the building they are in; Dimitri and Reznov jump into the Volga River to escape. The next mission takes place in 1945, three years later, during the Battle of the Seelow Heights in Germany, near Berlin. Dimitri has been captured by German soldiers in an abandoned house, but is saved when the Red Army attacks the house; he is re-united with Reznov and introduced to his right-hand-man Pvt. Chernov. The Soviet troops advance through German lines and Dimitri aids them with a Panzerschreck until they reach and wipe out a German camp.[15]

A firefight in the streets of Berlin

Dimitri and Reznov pilot a T-34 tank, pushing through the last Nazi lines so the Soviet troops can board a train to Berlin. Upon arrival, they engage German soldiers on the outskirts of the German capital, commencing the Battle of Berlin. They then advance through the streets, eventually reaching the entrance of a Berlin U-Bahn station, where three German soldiers are attempting to surrender. Reznov is unwilling to allow the men to live and gives Dimitri the choice of shooting them or burning them alive with molotov cocktails. They head into the underground and start fighting German soldiers around the platforms, until the Germans flood the tunnel in a last ditch effort to eliminate the Soviets. Dimitri, unable to avoid the oncoming wave, almost drowns.[15]

Reznov drags Dimitri out of the U-Bahn station to regroup with Soviet infantry. The Red Army then advances towards the Reichstag. During the assault at the Reichstag's entrance, Chernov is severely burned by a flamethrower, and is implied to be killed. Reznov, Dimitri and the remaining Soviet soldiers enter the Reichstag, clearing it of its German defenders, and reach the rooftop. After a final showdown on the top floor of the building to reach the Nazi flag, Dimitri is shot by a dying German soldier, whom Reznov kills with a machete. Although wounded, Dimitri manages to plant the Soviet flag, signalling Soviet victory and ending the war in Europe.[15]

Development[edit]

World at War was announced on June 23, 2008, by Activision, who confirmed that the game was to be released in fall 2008, and that the series would revert to its customary World War II setting.[16] The game took about two years to make, twice as long as Treyarch's previous entry to the series, Call of Duty 3.[6] The game is powered by an improved version of the Call of Duty 4: Modern Warfare engine, with several improvements made to the physics model. Environments are more destructible and can be set on fire with the flamethrower, whose fire propagates. Dismemberment, as well as realistic skin and clothes burning of the characters were added.[17]

Not long after, Treyarch released the modding tools for Call of Duty: World at War. These tools were the same ones used to create all the other Call of Duty series games, but with slight changes version to version, which can be downloaded online.[6]Kiefer Sutherland and Gary Oldman were cast as voice actors for the game. Sutherland voices the narrator and squad leader of the American campaign, Sergeant Roebuck, while Oldman voices that of the Soviet campaign, Sergeant Reznov.[18][19] A full-sized replica PBY Catalina was constructed for motion capture use.[6]

Audio[edit]

The music for Call of Duty: World at War was composed by Sean Murray. He had worked with Brian Tuey, Treyarch's audio director, on True Crime: New York City, the sequel to the first True Crime: Streets of LA. Murray said Tuey "knew I would bring a fresh approach to Call of Duty: World at War". Adam Levenson, the audio director of Activision, was called in to help them. Murray said that he wanted to make the music more fun and intense, but also "a specific musical path that follows the psyche of the gameplay".[20]

The new technology of occlusion, which changes the sound made by nearby object depending on objects blocking its path e.g. walls, has been added to World at War. The game has various levels of "muffled" sound depending on the objects it travels through e.g. a more muffled sound through a thick wall compared to a slightly muffled sound through a thin short wall. For the first time in a Call of Duty game, the player is able to tell the difference between someone walking next to the player and someone walking above or below the player, as well as telling the difference between a shot fired in the distance and a shot fired close by, but behind a solid object.[21]

The other technology of Flux was also developed using field recording systems. The World at War crew traveled to a desert with mountains on both side of the range to test the frequencies of sounds made by World War II weapons. Microphones were placed 60 yards (55 m) behind and 60 yards in front of the gun to test the echoes. This was later replicated and developed in the studio for the game software. It means that players will be able to pinpoint a sniper rifle shot, as it reflects off them, as well as hearing the initial 'pop' of a hand grenade blowing up and then the grenade's loud "whoosh" sound that begins where the grenade blew up, and ends behind the player. The flux system also combines with the occlusion system.[21]

Marketing[edit]

The first trailer for the game premiered on Xbox Live on June 21, 2008,[22] and arrived on PlayStation Network five days later.[23] A beta of the game's online multiplayer mode was released for the Xbox 360 on October 10, 2008.[24] A PC version of the beta was later released on October 28, 2008.[25] Those who pre-ordered the game at GameStop, Game and EB Games in Australia or North America or who are members of the Call of Duty official website were given codes which allowed them to download both beta versions of the game.[26] Coinciding with the release of the game, McFarlane Toys produced four action figures. Three are different varieties of US Marine Corps infantry, and the fourth is a British Special Ops soldier.[27]

A collector's edition of World at War was released on November 11, 2008 in North America and November 14, 2008 in Europe.[28] It includes several bonus items, among them a stainless steel canteen imprinted with the Call of Duty series logo and a metal storage tin. The collector's edition also gives the player access to an unlockable weapon and the opportunity to earn double experience points in the online multiplayer mode, as well as a specially colored clan tag to denote the player's VIP status. This edition of the game is only available for the Microsoft Windows and Xbox 360 platforms.[29]

Downloadable content[edit]

On February 26, 2009, an update was made available to the Xbox 360 and PlayStation 3 versions, as well as the addition of a new multiplayer map, Makin Day. The update included several bug fixes which removed glitches in several multiplayer maps and player movements, and provided more information in the stats display.[30] The Makin Day map was released for Microsoft Windows on February 6, 2009, in the downloadable patch 1.2. Makin Day has a similar layout as the existing Makin map,[31] but includes subtle changes such as daylight, reflected in the tide being out along the shoreline as well as some reworked areas of the map.[31]

Screenshot of the gameplay in the Zombie map "Verrückt"

On March 18, 2009, Activision and Treyarch announced that downloadable content (DLC) was under development for World at War, titled Map Pack 1. This first installment of DLC was released on March 19, 2009, for the PlayStation 3 and Xbox 360, while the Windows version received the DLC at a later date. The map pack includes three new multiplayer maps and one new Nazi Zombies map, entitled "Zombie Verrückt" (German: zombie crazy). The map is based on the multiplayer map Asylum, in turn based on the asylum in the campaign mission Ring of Steel. The map includes new weapons and power-ups intended to expand the experience. Players can turn on a power generator that reunites both sides of the map and enables "Perk-a-Cola" machines, which have been featured in every subsequent Nazi Zombies map.[32] The new multiplayer map called "Nightfire" takes places at night in the streets of a bombed-out area of Berlin. The "Knee Deep" map is in the jungle of Peleliu and contains fortified huts and streams. "Station" is located in a ruined underground train station in Berlin featuring subway cars and hidden passages.[33] Reports stated that Map Pack 1 sold over 1 million copies in the first week of availability, setting an Xbox Live record for the number of downloads in a week.[34]

On April 30, 2009, Activision and Treyarch announced Map Pack 2,[35] which was released on June 11.[36] Map Pack 2 contains an additional four multiplayer maps. "Shi No Numa" (Japanese: "死の沼" 'swamp of death') is a new map on the Nazi Zombies co-op mode, set in a misty swamp-land surrounded by jungle. New features include flaming hellhounds, the Wunderwaffe DG-2 weapon and ten new achievements/trophies. The map also introduced four new playable characters who have appeared in several subsequent Nazi Zombie maps: Tank Dempsey U.S.M.C, Nikolai Belinski of the Red Army, Nazi Doctor Edward Richtofen and Takeo Masaki of the Japanese Imperial Army. The multiplayer map "Banzai" is set in a jungle featuring a river bridge, villages, a waterfall and hidden caves. The "Corrosion" map is set in a run-down train yard in Russia, featuring broken pipelines and train cars. The "Sub Pens" map is located in a bombed-out Japanese submarine base with heavy rain.[37]

On July 20, 2009, Activision and Treyarch announced Map Pack 3, which was released on August 6, 2009. This DLC also consists of three new multiplayer maps and a new Nazi Zombies map. The three multiplayer maps are "Battery", which takes place on an abandoned coastal artillery battery Pacific; "Breach", which is set in the overcrowded streets of Berlin, Germany near the Brandenburg Gate; and "Revolution", which is based on an industrialized city in Russia. The new Nazi Zombies map, "Der Riese" which means "The Giant" in English, is based in a factory where "element 115" is being processed and used to build teleporters and other mysterious devices, such as the "Pack-a-Punch Machine", which upgrades guns, such as the Wunderwaffe DG-2. New weapons such as Monkey Bombs were also added. This map also introduced the official backstory to Zombies mode, which is continued into Call of Duty: Black Ops.[38]

All map packs were released for free on Microsoft Windows. The packs were paid DLC for the Xbox 360 and PS3.[citation needed]

Other versions[edit]

Nintendo DS[edit]

Main article: Call of Duty: World at War (Nintendo DS)

Call of Duty: World at War was released for the Nintendo DS on November 11, 2008 in North America,[39] and on November 14 in Europe.[40] It was published by Activision and developed by n-Space, who used the same game engine as their previous title, Call of Duty 4: Modern Warfare.[41] The game's scenarios are also based on World War II's Pacific theater and Eastern front with American, British and Soviet campaigns.[39] Up to four players can be supported online with four different types of game, as well as perks and rank-ups.[41] Compared to Modern Warfare, it has improved in-level geometry, has more responsive sprints and crouches and 3D-modeled guns instead of 2D sprites.[41] However the flamethrower, which is new to the game series, is rendered with 2D sprites.[41] The framerate is just under 30 and has much voice-over during the missions.[42] Players are able to defuse mines and send Morse code with the touch screen, as well as using mortar rounds, an anti-air gun from a battleship, parachuting and using mounted guns.[41] There is also a tank mode which allows the player to turn the main gun and fire machine gun rounds at the same time.[41]

PlayStation 2[edit]

Main article: Call of Duty: World at War – Final Fronts

The PlayStation 2 version, titled Call of Duty: World at War: Final Fronts, differs significantly from the main versions. Developed by Rebellion Developments,[43] it features 13 missions set near the end of World War II across three different campaigns. Aside from the two campaigns in the Pacific and Western to Central Europe, Final Fronts also includes a third campaign involving the British advance on the Rhine River. The missions range from infantry, infiltration, sniper, large-scale assaults, night fighting, and tank assaults.[44]

The U.S. campaign follows Pvt. Miller and the squad from World at War, but here Miller is of the 2nd Marines Division instead of the 1st. The game includes his missions from World at War. The Western Europe campaign is from the perspective of infantry grunt Lucas Gibson, of the American 80th Infantry Division, with his missions set in Luxembourg and Austria. For most of the Europe campaign, the player controls Pvt. Tom Sharpe of the British 6th Airborne. Final Fronts does not feature online multiplayer or a Nazi Zombies mode. Like other versions, the game includes two flamethrower missions and a tank mission, however the latter is on-rails rather than free roaming. The flamethrower in Final Fronts only fires on a small scale, whereas the main version allows the flamethrower to be used on a large scale in more missions and it is highly visible where it is fired. The tank mission is from the perspective of a tank gunner named Alex.[45]

iPhone, iPod Touch, and iPad versions[edit]

Call of Duty: World at War Zombies was released for the iPhone and iPod Touch on November 16, 2009, by Activision, Treyarch, and Ideaworks Game Studio. The game is based on the Nazi Zombies mode in Call of Duty: World at War, and featured a tutorial map and maps called Nacht der Untoten, Shi No Numa and Der Riese, with a downloadable map named Zombie Verrückt. In 2010, an HD iPad version was released with enhanced graphics and the Zombie Verrückt map free to play without buying, but without the Shi No Numa and Der Riese maps. The game was removed from the app store in 2018.

Windows Mobile version[edit]

Call of Duty: World at War was released for the Windows Mobile. However, the game features a run and gun genre similar to Commando from Capcom rather than a first-person shooter, a different storyline, and a different set of characters. The game was developed by Glu Mobile and published by Activision.[46]

Reception[edit]

Reception

Critical response[edit]

Call of Duty: World at War received "generally positive" reviews, according to review aggregatorMetacritic.[47][48][49][50] Describing the game as a whole, GameSpot stated that by returning to the World War II setting, "World at War achieves greatness but falls short of excellence."[52]IGN concluded that World at War was a "solid, confident shooter with plenty to offer the casual and hardcore alike."[55] Overall, the Official Xbox Magazine described the game as being more like an expansion pack in the Call of Duty series rather than a full game.[59]

IGN applauded the developer Treyarch for its decision to stage World at War in the Pacific theater of World War II. The addition of a co-op mode was also complimented as helping to increase the game's replayability, and the multiplayer mode was described as "definitely an area where World at War shines."[55] Some positive points noted by GameSpot include the "well-acted dialogue" of the characters Sgt. Roebuck and Sgt. Reznov, as well as the solid and fast-paced single-player/co-op campaign."[52]

IGN criticized that the scope of the campaign hurt the continuity of the plot, with some missions taking place several years after others and disrupting the flow of the narrative.[55]Official Xbox Magazine's main criticism was that Treyarch had not expanded upon the success of Call of Duty 4: Modern Warfare, but had instead created a "play-it-safe sequel" that used elements of Call of Duty 4 but added "nothing noteworthy of its own."[59] Other flaws pointed out by the reviewer included the lack of excitement in the campaign storyline and the few differences between the Pacific theater missions and European theater missions, stating "you could just be marching through another European town with a lot more trees."[59]GameSpot criticized the game's use of "well-worn source material" and "déjà vu" game mechanics, also implying its similarity to the Call of Duty series' other games.[52]1UP.com stated that the horror of the game is "almost too much at times".[64]

GameSpot praised the darker, grittier portrayal of the World War II settings.[52] 1UP.com noted the significantly increased graphic violence and gore (even over the M-ratedCall of Duty 4) as a positive improvement in realism saying, "While enemies died en masse in previous installments, dismemberment and gore were essentially nonexistent. That's no longer the case — here, legs are severed, men cry out in agony as they reach for lost body parts, and gouts of blood fly as bullets pierce flesh." and that "World at War portrays the horror of WWII more accurately than ever before..."[64]

Sales[edit]

Call of Duty: World at War was the second best-selling game for November 2008 in the United States, selling over 1.41 million units.[65] The Xbox 360 and PlayStation 3 versions were the second and ninth best-selling game of December 2008 in the United States, selling in excess of 1.33 million and 533,000 copies respectively.[66] The Xbox 360 version was the sixth best-selling game of 2008, selling in excess of 2.75 million copies.[66] The Wii version ranked as the 19th best-selling game and the seventh best-selling Wii game of December 2008 in the United States.[67] It received particular interest in the United Kingdom, where it doubled the amount of first-week sales compared to Modern Warfare on the PS3 and Xbox 360.[68] It also became the third fastest-selling video game in the UK behind Grand Theft Auto IV and Grand Theft Auto: San Andreas.[69] The Xbox 360 version of World at War received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[70] indicating sales of at least 600,000 copies in the United Kingdom.[71] ELSPA gave the PlayStation 3 release a "Platinum" certification[72] for sales of at least 300,000 copies in the region.[71] As of November 2013, the game has sold 15.7 million copies.[73]

References[edit]

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External links[edit]

Источник: https://en.wikipedia.org/wiki/Call_of_Duty:_World_at_War
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Источник: https://www.gamepeople.co.uk/family_wii_callofdutyworldatwar.htm
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GPD Best Zombies - Call of duty black ops (24,919) 05. 256 kb of flash memory is available. Call of Duty: Black Ops یک بازی اول شخص شوتر می باشد که در سال 2010 توسط استودیو Treyarch ساخته شده و برای ایکس باکس 360 , پلی استیشن 3 و PC توسط استودیو Activision منتشر شده است . Black ops two has to be my favorite call of duty zombies game ever. As has become the norm throughout the Call of Duty series, ranking up in Modern Warfare is how players unlock access to new multiplayer weapons, kill Owned for 2 weeks when reviewed. 9M Pokemon Blaze Black 2. MegaGames - founded in 1998, is a comprehensive hardcore gaming resource covering PC, Xbox One, PS4, Wii U, Mobile Games, News, Trainers, Mods, Videos, Fixes, Patches The biggest action series of all time returns. The game was released a few days ago and went on to become one of the best selling Jul 20, 2020 · BREAKING NEWS: People have managed to boot up the Call of Duty 2020 "The Red Door" Alpha on Xbox One and the game is called "Black Ops CIA", however, the game doesn't let you progress past the Call of Duty: Black Ops telecharger call of duty black ops 1 ps3 iso Classic Zombie Maps BLUS - DLC - US. NEW Ali-A video – Hit “LIKE” and enjoy! :D Follow me on Twitter: http://twitter. 3 (39,047) 11. AliAshop. 42. This mod extends the functionality and features of Combat Training Call Of Duty: Black Ops 2 (Wii U) não irá rodar em full HD (1080) 13:20 Um porta-voz da Activision revelou recentemente que Call of Duty: Black Ops II não irá rodar nativamente em 1080p (Full HD) no Wii U Call of Duty: Black Ops telecharger call of duty black ops 1 ps3 iso Classic Zombie Maps BLUS - DLC - US. ( 0 item is in your cart items are in your cart ) Quantity: Sezzle Logo. 28 GB. As he recalls those years, the player goes back to those moments where he can play them. Air force was the primary investiga AèistoryïfôheÕnitedÓtates…¨2 @ol hliöalu‚h1 áaæilepos=…A035740 ‚ ‚ ‚ ‚xaƒ°/li‚ „à2‚ ‚ 8459 >Table„ÑContent‚ „ †ð3„ „Œ1474655 >IŠaƒÇƒð†j/‰ˆ ‰7‰2Š -lˆ€"ˆ°dden="€C‰lP‹ ˆ§ˆ§ˆ§ˆ§ˆ¡7801 >1‡¿Š7‡¿Š7 ‘927 >5‰O‹Ç‡?‹Ç‰I178 >6Šß W="4 W W8266 >7ŒoŽç="5ŽçŽç8354 >8 ÿ w="6 w w940„°9 ’ ="7 Call of Duty: Modern Warfare for Xbox One engulfs fans in an incredibly raw, gritty, provocative narrative that brings unrivaled intensity and shines a light on the changing nature of modern war. XB36Hazard Version 6. Install Call of Duty Black Ops II. This is the ninth main installment for the Call of Duty franchise, as well as being the first Call of Duty game available to an 8th generation console (Wii U), and was released on November 13, 2012. But if you want to stop yourself, press the use button as many times as possible until the message disappears. Feb 07, 2021 · Multiplayer is the largest draw to Call of Duty games, and Call of Duty: Black Ops Cold War delivers a frantic and fast paced experience that feels fluid, fun and also nostalgic with the season passes harking back to some older levels. Call of Duty: Black Ops. I would recommend this to a friend. 1 - Anti-Piracy must be on!SuperCard DSTWOWood R4 1. Call of Duty: Black Ops Cold War is the direct sequel to the original Black Ops, bringing signature combat to life through a conspiracy-laden Cold War experience developed by Treyarch About Call of Duty: Black Ops Cold War - Ultimate Edition. -Descripción-. 8. Compound thoroughly searched - learned about potential mole in CIA. One of the main characters is called Alex Mason, who gets interrogated around 1968. "THE FUTURE IS BLACK. Play as heroes from Call of Duty: Black Ops and Modern Warfare John Price A member of the British Special Forces and leader of both Bravo Team and Task Force 141, Price made his mark by taking out the notorious arms dealer, Zakhaev, and his protégé, Makarov. com/Enjoy a NEW Ali 8/10 (911 votes) - Download Call of Duty: Black Ops Free. 44. FIFA 11 - 100% Virtual Pro (13,965) 10. EXTENSION" Unlocks Dead Ops Arcade and Presidential Zombie Mode: 3ARC UNLOCK: Unlocks Zork I: The Great Underground Adventure (a text adventure game from 1980) for play in Black Ops: ZORK May 23, 2016 · 콜 오브 듀티 월드 앳 워 3192 - Call of Duty - World at War (K). com/OMGitsAliA NEW Ali-A tshirts! – http://www. Jul 17, 2020 · BREAKING NEWS: People have managed to boot up the Call of Duty 2020 "The Red Door" Alpha on Xbox One and the game is called "Black Ops CIA", however, the game doesn't let you progress past the Mar 04, 2021 · Call of Duty - Black Ops. call of duty black ops 2 3ds cia download

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